Friday, May 26, 2006

> 6000 Downloads

For those of you who don't monitor OpenSebJ's downloads (most people ;-) I thought you might be interested to know that the 6000 download mark has been broken. Some great feedback has been provided about the Beta and it is be incorporated for the next release, until then keep making beats and let me know if you need any more help or you would like some new functionality - Peace

Friday, May 12, 2006

Beat v0.1 Released!

Yes boys and girls you heard it right, right here and right now, the first public version of OpenSebJ is now available - less bugs than an Alpha and on the road to a production ready version. Massive feature improvements have been included since the last Alpha (including the saving & loading of almost every option in the program.)

Have a look at some of the sexy action shots:


and some scratching:


and some Beat Boxing:


As always; feedback appreciated

Monday, May 01, 2006

OpenSebJ 0.07 Released!

Changelog Below:

----v0.007---------------------------------------------------------------------
New Functionality::

Beat Box:

+ A beat box has been added. Standard type of functions, adjustment to
the BPM, On-Off initialisation interface for each sample channel.
Currently only supports the first 5 samples.
+ Calculate the ticks per second required for the selected BPM
+ Select a BMP. Tick = 6000 / BPM.
+ Each tick advances the position of the ticker by one & then plays
the appropriate sample(s)

Wave Graph:

+ Graphing samples on screen has been made possible thanks to the sample
code provided by Corinna John ( http://www.binary-universe.net/ ).


Bug Fixes::

Scratch:

+ System.Exception something has now been fixed when tyring to fast
forward, reverse and all of the other scratch features. This was bug
was introduced with the frequency modulation and how now been resolved.
+ Now have access to all of the loaded samples (previously restricted to
all except the last loaded sample).